![]() That should be somewhat demotivating (but not entirely so). This means you quite effectively get rid of cheaters and can ruin their progress. Ban/block users from your game, who have been reported too many times (and those who report hackers too many times, too). Typically, we suggest variant two: Make all clients check for cheats and report those. Server side analysis of a running game.Įach option is increasingly effective but also more expensive as you have to run more logic and systems on the server side.Client side with cheater reporting and banning via a backend.There are more or less four approaches to cheat protection: Running all logic on the server sounds like the solution but is expensive and it's not a guarantee cheating is impossible. Quite often, when you block one hack, some other will be invented and you have to act again.
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